SOLAR ASH Review: An emotional journey into the void — GameTyrant

2021-12-13 20:38:49 By : Ms. Bu Lively

PlayStation 5 review code provided by Heart Machine

Video games are not always recognized for the emotional effects they can cultivate among players. Whether you are talking about the powerful final scene of The Last of Us or the whimsy of aliens singing Rodgers and Hammerstein, video games have a unique place in the media industry and can inspire emotions in players.

And this is exactly what Heart Machine's latest game, Solar Ash, is trying to do. Solar Ash is a game about loss and people trying their best to avoid loss, placing its heavy theme in a bold sci-fi background. This is a great game, and it doesn't always reach its potential, but when it works, Solar Ash will sing a positive voice.

The game begins with the protagonist Rei riding an asteroid into the center of rotation of a big black hole. She crashed on a piece of land inside the black hole and began to find her mission target while trying to get in touch with her other crew members.

Rei is an extraordinary character, full of charm and wisdom, her voice actor Fryda Wolff (Fryda Wolff) endowed her with deep emotions with superb skills. Rei is a vehicle for players to travel through Solar Ash, but she is by no means a silent protagonist. Her character shaping and gradual development during the game are some of the best elements of Solar Ash.

The narrative itself is a wild narrative, although it also happens to be one of the most pleasant narratives I have experienced in a year. Rei and her team of Voidrunners are on a mission to prevent Ultravoid from destroying their home planet and killing millions of people who cannot be evacuated. But there was a problem with the device used to stop Ultravoid, and now Rei's crew is also missing.

Solar Ash did an excellent job of slowly getting players to piece together the true nature of the Ultravoid and Rei missions. Rei's journey was helped by an excellent AI companion named CYD. CYD's broken memory is the key to getting Voidwalker's goal back on track.

As Rei progresses, CYD will slowly begin to restore her memory, and with each new node, she will provide another piece of the puzzle, the story of Solar Ash. The Voidwalker cache left by the Rei team members also gives us a glimpse of how other Voidwalkers deal with being trapped in Ultravoid.

There are also three different side missions, centered around a specific character and their plight after being trapped in Ultravoid. Each of these tasks deals with loss, sadness or denial in some way, and in the end, each character changes due to the encounter with Rei.

Although the story sometimes calms down due to some of the more repetitive nature of the game, Solar Ash still managed to maintain the style of landing. The game has two possible endings, but one is obviously the real ending and serves the theme and story of the game perfectly. The real ending is particularly profound, because it ends an enduring mystery in the game in a satisfying way.

Heart Machine adopted an interesting way of exercise for Solar Ash, allowing them to create an extraordinary world for Rei to explore. Rei moves by sliding in the environment, which is the effect of Voidtech in her suit and boots. She can glide on almost any surface, including the cloud-like terrain that forms most of Ultravoid.

This type of movement can be interesting in platform sequences that require speed and accuracy, but when just moving from one point to another, it tends to be a bit impressive. It lacks a certain tactile quality and feels very satisfying in a game like "No Path".

There is also a grapple function that allows Rei to quickly shoot to a specific point in the environment, but this is another function that works well in some situations and a bit flat in others. Grappling can also be used for offense to narrow the distance between Li and the enemy, but its range is so short that Li usually must already be within the attack range for the grapple to work.

In other words, there are many small moments when Solar Ash puts its platform funds in the position of the platform port. Rei often needs to climb tall buildings or jump over large gaps with the help of a series of aerial grab points. A particularly exciting moment requires the player to use grab shooting to hang Rei on one side of a suspended brick, and then grab another grab point on the other side to reach a solid ground.

Obviously, Heart Machine has concentrated most of their development into Rei's sports kit, because her combat ability needs to be improved. Like Rei's skating, her attacks didn't feel good or good in use; they were there. She has only one attack type and has the same effect on each type of enemy.

In addition, defeating the enemy is of no use other than eliminating the threat of their attack while Rei is trying to do other things. They do not drop resources or reward experience, and they are usually easy to eliminate, so that fighting them just feels like an obstacle rather than a fun part of the game.

The overall gameplay is never offensive, not even that bad. The biggest thing it runs counter to is that it looks more exciting than it feels. In games like The Pathless and Marvel's Spider-Man, there is something missing in the moment of gliding through clouds or jumping from one platform to another.

There is no doubt that Solar Ash has the most interesting visual effects of all games this year. Ultravoid is a miracle, full of some of the most unique and novel environments I have seen in any video game. It contains a dilapidated metropolis, a haunted fungus garden, a crumbling republic full of poisonous lakes, and a lava mountain headed by dragons.

The Eternal Garden and Luminous Peak are the two most eye-catching areas. They have a unique color palette that immediately distinguishes them from the rest of the world. It's amazing how much Heart Machine is integrated into the game and makes everyone feel like a place.

This world is not only well designed, but it also looks great. The colors and textures are rendered beautifully, creating a balance between the solid surface and the clouds where all the land is located. This is the perfect game for some creative digital photography, it is a crime that it does not have a dedicated photo mode.

The voice actors involved make the world more vivid, and each of them has done an excellent job of injecting life into the characters and the environment in which they live. Fryda Wolff is Rei's voice, and she is what I think is the definition of professional performance in this game.

Wolff incorporated these subtle changes into Rei's lines, which established her personality and outlook on life. She also recorded a few lines of Rei yelling and laughing happily as she traveled the world. These voices are a charming character shaping that makes me like Rei even more.

Another outstanding performance in the game comes from Rei’s AI partner CYD. He swayed effortlessly between a groggy robot. He doesn’t remember anything important, and one just wants the best kindness to Rei. confidant. Their growing friendship and camaraderie are the most refreshing part of Solar Ash, and I'm really sad to leave them after finishing the game.

Adding a certain degree of depth to Rei's glide and movements will greatly help make Solar Ash's game feel more enjoyable. This is difficult to describe, but combining the Dual Sense function may be a good starting point. I find it a little strange that the PlayStation exclusive game console does not utilize any unique features of the Dual Sense controller.

Expanding the range of grappling abilities will also alleviate some of my frustration with the specific encounters designed around grappling and shooting. Because of it, I missed more than a few tricky jumps, and this ruthless sense of failure weakened some of the fun of the game.

I also want to see more in-depth combat options and customization. In addition to the increased health, the different weapon types and upgrades of the Rei suit will make fighting with enemies more interesting, not to mention that I finally have a place to spend the thousands of extra plasmas I have stored.

Solar Ash is an extraordinary second-year outing for Heart Machine, and a game they should be extremely proud of. Even if it doesn't always make the most of its game features, its story hits all the right chords with its lovely, flawed, and deeply human lineup. Finally, Solar Ash is a triumphant and beautiful game that handles its heavy themes with incredible care.

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